augment kit swtor. and you can install any grade kit in any peice but it costs credits higher level kit higher cost, thsi is what the mod stations are needed for installing Kits. augment kit swtor

 
 and you can install any grade kit in any peice but it costs credits higher level kit higher cost, thsi is what the mod stations are needed for installing Kitsaugment kit swtor  They are overall best-in-slot and will provide a

My character is a GUNSLINGER and I am only level 37 but my Armortech skill is 400, My Underworld trading is 400 and my Scavenging is 400. I guess it's the heavy load from patch day, but the skinny on it is: The augment slots can only be made by synthweavers, armormechs and armstech i believe, the first schematic which is green is learned from trainers and one of the mats for crafting them are the ones you get from slicing mats, the level 6 slots thou. 186 full gear and a couple of 192 pieces, should I wait to get b. The Devs have said that Augment kits will be tiered, and will require a new sort of mat obtained by REing auggable gear of the proper tier. If you get a new piece of gear that’s modifiable, you could just pull our the parts you want, in this case the enhancement, by CTRL+Right Clicking the new piece of gear, then Right-clicking the modification you want to remove and re-use, and placing it in to your old piece to upgrade it. Gold 300 augments (Superior [Type] Augment 77 + Augmentation Kit 11). In this video, we’ll be going over how to start Synthweaving crafting, how to level up your Synthweaving crew skill and unlock more crafting. Armstech can craft Accuracy, Shield and Versatile Augments. The schematic used to create Augmentation Kit MK-1 can be obtained from Armormech, Armstech, and Synthweaving Crew Skill trainers once a character has attained a rating of 1 or more in any of the three Crew Skills. How do I get CM 1337? First you must craft, have crafted for you, or buy the CM-1337, which can be crafted by all Cybertechs who have a crafting level of 700, the schematic comes directly from the trainer. What do I need to add an augment slot? How much does it cost? Credits: A flat credit cost to add or upgrade an augment. I wouldn't. Augmentation Kit MK-1. Augments: Blue 276 augments ([Type] Augment 73 + Augmentation Kit Mk-11) Crystals: Advanced Eviscerating (+41 Critical) The kits add augment *slots* to gear. Step 2 - Find a nice legacy set that you may occasionally use as your active outfit (alternatively, give zero f*s to appearance). 0 Augments BioWare has said that there will not be a new tier of augments available for 7. Table of Contents. New Player Help; SWTOR. Augments: Blue 276 augments ([Type] Augment 73 + Augmentation Kit Mk-11) Crystals: Advanced Eviscerating (+41 Critical)The augment kit doesn't change the level requirement of the gear. It’s really hard to justify using the purple 286 augments unless you or your group really needs that small stat increase to slightly boost your numbers. Given the cost of augmenting, it is best to wait till you get your set bonus gear and then augment them. You should always create Augment Slots on. But it appears one makes the augments and one makes the kits? I suppose I'm just confused to. 1) Supply and Demand. Individual Pieces. Members. Put the augments into the augment slots. Home Game News Store Forum Support PLAY. Synthweaving, Armormech and Armstech are the crew skill sources for these. I think after the expansion the highest augment will be mk-8, as a part of the crafting revamp, and old augments are not made obsolete. Hey guys, quick question. At first I wasn't certain what the big deal was with Farium Arms Assembly Components and the other crafting components. Quote. They are overall best-in-slot and will provide a. Store. Is this working as intended? Never tried augmenting earpieces before. To craft an Augmentation kit you will need 10 kit components which can be obtained from reverse engineering crafted items and other crafting materials. Does anyone know if augmentation levels are going to increase (currently at 156) with the new expansion? Will they increase based on the maximum crafting level (without REing)?I have an abundance of money and a fresh level 50. These are the brand new augments that were released in 6. G Armormech, Armstech, Synthweaving. Fire Emblem Heroes Fire Emblem Warriors Pocket Mortys Star Wars: The Old Republic You are not logged in. Business, Economics, and Finance. MK-10 Augment Kits are orange difficulty, so the base critical chance is 10%, plus 5% from max companion affection, so critical results would increase total MK-10 Augment Kit production by that percentage. One example of a credit sink is the Galactic Trade Network (GTN) where players. By stephenalandavie August 3, 2012 in New Player Help. Part of Vulkk's "SWTOR Basics" series. 0: Faster Gearing – You’ll only need 2 pieces of gear to get the full effect of a full set bonus as opposed to 6. . Viridionyx. I want to add that you would want to go with rating 236 augments. 1. Hopefully to make more credits. What about implants though? I believe I read that RE items that could crit. On the PTS Mk6 kits priced less than 500k sell instantly and they seem to sell at a respectable rate up to 1mil. So I've been researching the augment system, and I've decided to go with it. . , flux). 0 PTS cycle since it was opened to. I realize I'm probably missing something obvious, but where do I learn purple recipes for crafting skills? For instance, if I wanted to learn the MK-8 Augmentation Kit, how do I do that? By just crafting the MK-7's? I cannot reverse engineer them, so how do I get them? Is there a guide somewhere. Forums. GameStop Moderna Pfizer Johnson & Johnson AstraZeneca Walgreens Best Buy Novavax SpaceX Tesla. This has been bugged for MONTHS. " From the patch notes: "Increased chance for a companion to craft Exceptional gear". Advertisement Coins. Blue 276 augments ([Type] Augment 73 + Augmentation Kit Mk-11) provide about 88% of the benefit for about 6% of the cost of the purple 286 augments. Depending on the level of the gear you Reverse Engineer you get different tiers of Augment Kit Parts. g. Augment K. Hi there! A while back I wrote a comprehensive Gearing Guide to help players understand how gearing works in SWTOR at endgame to optimize their performance. I understand that means a critical success. They are overall best-in-slot and will provide a. A key part of endgame gearing is how much Alacrity to equip in your gear. Quote. Followers 0. I have one of each and then any additional alts I give biochem for the reusable items. Slots require Augment Kits (MK-10 for end game, IIRC). Augmentation Slot Component MK-1 is a Premium-quality Augmentation Slot Component. Reverse engineer a stack of 10 Premium Duranium Arms/Armore/Synth Assembly Components according to whether you are armstech, armormech or synthweaving skill. Store. Edited May 8 by DawnAskham Sometimes is anecdotal, but you are correct that I did not adjust for the critical chances involved. I know all three can make the augment kits, but each of the three make different augments. Aug kits go for 800k-1mil, purple Augs are going for 6-10 mil depending on Aug and current market. ShareI'm a Cybertech and I've been lucky, I guess, in having two pieces of Droid tech come up [Augmented]. What's. As a synthweaver you will be able to create both the augments kits to add another slot to your lightsaber (s) and also the strength augments to go into these slots; though you will need to get schematics from slicing missions, specifically critical results on sliced tech parts missions. Individual Pieces. Go to topic listing. I know you can upgrade a lower kit to a higher kit, but can you just uninstall one? For example, say I put an augment slot on my helmet, but then I get a new helmet. I would like to make a suggestion as to an alternative approach to handling augmentation in Patch 1. Reply reply. Looking to augment any i326 PvP purples I get with i276 blue augments, but at 50 million per kit alone, nevermind the augment itself, that seems like a LOT of money. More . . 0:. Too expensive for the small boost. But it does work retroactively, so an Augmentation Kit MK-9 can hold a Level 11 Augment. Followers 0 0New SWTOR Forums are now live!. . 26. Star Wars: The Old Republic has 6 different crafting skills you can choose from: Armormech, Synthweaving, Armstech, Artifice, Cybertech and Biochem. Go check your Armormech trainer again. You need 14 level 8 (soon to be level 9) augment kits to augment all of your gear. However, I probably wont rely on them and I certainly wont be mass producing them. So you'd need the new mats, probably some gathered mats, and maybe even some supplements (e. But the wording on the Legacy window tooltip is ambiguous to say the least: "Increases the chance of an augmented result while crafting. SWTOR | Forums. , flux). Check Details. Each augmentation kit is created with ten augmentation slot components (of the specific tier) and several other. Augmentation Kit MK-1 is a premium -quality augmentation kit. Pricing varies by server, but on my server the average level 40 augment runs around 100k (give or take 20k) each. When reverse engineering the items, you are guaranteed a component, plus a random amount. So, any piece of armor, implant, earpiece, weapon, or offhand works. Also, the consumable versions sell quite well, and finding mats for augments/kits/mods is a serious PITA. But I would like to bring it up. 1) Acquiring an "Augment Kit". Reverse engineer a stack of 10 Premium Duranium Arms/Armore/Synth Assembly Components according to whether you are armstech, armormech or synthweaving skill. Crew Skills; SWTOR. BioWare neglected to include vendors that sell Tactical Items or Legendary Implants, so don’t bother transferring a toon that doesn’t have those. That cost is 10 units of materials, and these units are attained by REing 10 crit-craftable pieces of gear. The rating 208 purple augments are fine to start, and are much cheaper than the gold 228s. Armstech-For barrels (for guns/blasters etc) For Augment Kits: Synthweaving, Armormech and Armstech. Crafting Augment Kits ; Clean Your Inventory and Quest List; Stockpile Credits (Credits Guide) Daydream About New Character Combinations;. If you’re looking for a cheap modifiable set of armor. Crew Skills. 227K subscribers in the swtor community. This equates up to an additional 252 points of any stat you choose and 168 points of Endurance or Power (depends on which stat you choose, offensive stats are paired with endurance, defensive are paired with power). Augments: Blue 276 augments ([Type] Augment 73 + Augmentation Kit Mk-11) Crystals: Advanced Eviscerating (+41 Critical)Add in the 28% crafting crit bonus and this brings down the cost to 15-16K. g. . In the new system, you can add an augment slot to any piece of equippable gear, from earpieces to implants to generators. Share More sharing options. 4 PTS, the comparisons for 334 and 340 implants are as follows: Tank Implants (Shield and Absorb) add +75 Mastery, +105 Endurance, +35 Defense Rating and Tertiary Stats. Most people focus on "the best", which is Grade 11. Augmentation kits are created through armstech, armormech, and. Legendary Ember: Content: Level 75: Rare Material: Info: Legendary Component - Used to craft the second-best augments in the game and item-rating 300-306 mods and equipment. Can't put everything in the title, but when disintegrating items that have been in the crafting inventory, we're STILL not getting augmentation kit slot components. That doesnt seem to be the best case now. DPS Implants (Critical and Alacrity) add +72 Mastery, +88. This. 3 this slot will be of the same level/craft rank (1-6) as the item. While he didn't learn any of the blue patterns, he did pick up a mark 3 augment kit component from each one - is Artifice actually able to generate those augment kit. As others said the cheapest is to craft cell grafts/assembly components (depending on your crew skills) of the appropriate level and deconstruct them to get 1 slot component mk-X depending on the green materials used (11th level assembly comp. Which items to stockpile for 7. Augments have been reduced to 8 tiers. Bug on my side? I was able to purchase the MK-8 kit schematic on my Armormech. Therefore, it makes more sense to have it in your inventory before using it, as you cannot use stims or grenades from your cargo hold That being said, it should be. Crafting at level 80 is fairly sparse, with end-game gear coming from playing the game rather than from crafting. Taught By Trainer: rUpzIt5. By adding and replacing modifications to these slots an item's. Augmentation Kit MK-11 Since there won’t be a new tier of augments, there won’t be a need for a new tier of Augment Kits either. Posted June 1, 2012. . If taken out of the materials bank to deconstruct, no component is rendered. So i've got 2mil credits to start and train a crew skill. David: There are two primary reasons that Augment Kits are limited to Armstech, Armormech and Synthweaving: 1) They are the augment crafters, and Augment Kits extend that service. Home ; English ; New Player Help ; Q about Augment Slots Q about Augment Slots. Location of 7. Play Now. I read you need 10 components from REing crit craft able items. Keep this in mind when you consider what to do about augments. Doesn't matter if it crit crafted or not, though. You will need your Crew Skill to be 600 to learn the "Superior 46" Augment Schematics, as well as for the "Superior <something> assembly component" that goes in them (exact name varies by Crew Skill). I guess it's the heavy load from patch day, but the skinny on it is: The augment slots can only be made by synthweavers, armormechs and armstech i believe, the first schematic which is green is learned from trainers and one of the mats for crafting them are the ones you get from slicing mats, the level 6 slots thou. Gathering skills: Scavenging Mission skills: Underworld trading. In short, the augmentation kit has nothing to do with the normal modification process. Business, Economics, and Finance. View data for the Augmentation Kit MK-11 SWTOR Schematic. SWTOR | Forums. Stations can be found on the fleet and kits can be crafted or purchased on the GTN. Armormech, Armstech, and Synthweaving can create augment kits and the augments that you can put on any item. I'm guessing here, but if I remember correctly, then level 49 greens take about 5 minutes to craft, and the blues take about 25 minutes. You can also place one is your own Stronghold, if you prefer to have some privacy while augmenting their gear. You can also place one is your own Stronghold, if you prefer to have some privacy while augmenting their gear. Each kit needs to be installed into gear for a credit cost and has to be a high enough grade to support a specific level augment. Almost everyone should buy the blue 276 augments because they provide the greatest bang for the buck. Individual Pieces. 3 so the leveling curve was tuned without taking them into account. If I have an MK-5 Augment kit with an Advanced SKill Augment 21 for example, and install it on a piece of armor, clothing, bracer, weapon, or whatever would I be able to unequip it later and equip it to a newer or better weapon/ piece of armor, clothing or whatever? And if I can do this I am awar. Game Update 7. armormech, armstech and synthweaver make all the augmentation kits (MK-1 to 6). By Xam Xam / August 7, 2019 / 1 Comment. We’ve always been able to deconstruct various Crafted Items and some types of Gear over the years in Star Wars The Old. They should definitely change the system to make applying them cheap at low levels and grow up to the price they are now to apply to fresh armor at max level, but if you upgrade the augmentation kit then the price. Swtor augmentation slot component mk-11Augments mk11 kombat mortal augment The complete swtor story orderSwtor moddable gearing gear slots focus guide. Star Wars name: Augmentation Slot Component MK-10. All gear can be augmented. Synthweaving vs Artifice: Synthweaving provides armor, Artifice feeds your mainhand and offhand. 0 Defense Guardian PvE Guide (Tank) for beginners and more experienced veterans: Skills, Choices, Rotations, Gearing, Builds!. Swtor how to get augmentation slot component mk-11I like these new augmentation kits you can craft :) : swtor Vindir dark side vendor republic fleetSwtor. Augmentation Slot Component MK-1 can be obtained by reverse engineering Tier 1 crafted gear; any crafted equipment item that is reverse engineered will yield one. . Star Wars™: The Old Republic, a story-driven MMORPG from BioWare and LucasArts. Next, craft items of the appropriate level for the augment kit Mk that you want to make, then RE items. Otherwise you risk wasting a lot of money and crafting resources. 226K subscribers in the swtor community. Armormechs, Armstech, and Synthweavers are already getting the shaft by having a more complex Reverse Engineering system as…I would have problems with augmentations except nowadays augmentation kit mk-11 costs like 5 million credits for one piece and the price for mk-10 is basically the same. The lack of mods also means most players still gearing up won't bother with augments (which add a not insignificant amount of player power), because who wants to waste augment kits on gear that will soon be replaced (as opposed to augmenting a shell once, and just updating the mods along the way). You might already know that. Satele Shan is the second kit we are announcing in this series. 14 votes, 46 comments. I might make one set of these augs just as a sort of long-term goal. . Posted February 26, 2021. I found that reverse engineering bonded attachments used to give augmentation slot components and now do not. . To add an Augment slot via a Kit: - Kits are. The grade of Kits just mean you can install a higher grade actual augment with better stats. The MK8 Augment Kit is now the highest Augment Kit. Now, with this update. Gold 300 augments (Superior [Type] Augment 77 + Augmentation Kit 11). 224K subscribers in the swtor community. 3. They get them from the vendor as they level. I've augmented green 326 gear at the beginning of the evening only to get a blue upgrade (or, God forbid, a purple LOL) and needed to augment. I can make the MK1 thru 4 augs at this time. Biochem is great but it's not as profitable as the Augment skills. I recently tried my hand at making augmentation kits, starting at level 5 and intending to work my way up with my slicing character. Yeah def the trainer for this. Part of Vulkk's "SWTOR Basics" series. This. Support. It just seemed like one extra step in the crafting process, thrown in. SWTOR Augments Guide: Everything you. By MidichIorian May 18, 2012 in General Discussion. ago. Step 1: Purchase an Augment – You can buy augments from the Galactic Trade Network or from a vendor on the fleet. Used in the creation of Augmentation Kit MK-10. These are overall best-in-slot (BiS) and will provide a noticeable DPS increase, but they are obscenely expensive. Followers 1 1Business, Economics, and Finance. com . So, one wrong click sending the items from our inventory to the crafting inventory and we lose a ton of credits in mats. To get this component you need to craft premium lustrous synth bonded attachment (PLSBA) and then deconstruct it. You can only add the slots at a modification station. Armstech Augments; Augment 73 – General; Augment 74 – Advanced; Augment 77 – Superior. Components are acquired by Reverse Engineering any item that can be crit-crafted to add an augment slot. Augment Kit: An item produced by Armormechs, Synthweavers and Armstechs. 3 Class Changes;. How do you add augments in swtor? To add an augment kit to your gear, right-click the piece of gear in your inventory or equipment panel. Augmentation kits are Item modifications that create augmentation slots on gear when used in conjunction with an item modification station. In order to add the slot you would buy or craft the kit then go t To make higher "Grade" Augments, you will have to level up your crafting skill. Posted December 5, 2015. . Most people focus on "the best", which is Grade 11. if I have one item which has item level of 330 and dismantle it then I will get the option to craft 330 mods?Open menu Open navigation Go to Reddit Home. . Posted November 23, 2012. Last year I wrote a post about how I'd been making a lot of money in SWTOR by simply selling stuff on the GTN that I'd earned through normal gameplay. The dedicated guide contains tips for all roles in both PvE and PvP. Hi, back when i started my char, i planed on only playing the story of all classes and no engame stuff. Upgrading deletes the old item and replaces it with the upgrade and as a result it deletes anything attached to the old item. How do i get 'Augmentation Slot Component MK-10' ? According to an old thread "The only way to get these is by Reverse Engineering Premium (Green) quality items from crafted items" -- is that is still the case and if so what is the best item to reveres engineer it from, for a cybertech ? 3. Does anyone know if the devs have said whether we will be able to use augment kits to add augments to matrix cubes and legacy items (orange belt and bracers)? Curious if that will be viable. Was allowing it a bug, or no longer getting augmentati. Swtor augmentation slot component mk-1Swtor how to get augmentation slot component mk-10 . If you're trying to remove the augments, just ctrl+right click to field mod, then right click on the augment to remove it, same as any other item mod. Purple 228 augments (Advanced [type] Augment 45 + Augmentation Kit MK-10) from 5. At least. 7k. Let Us Remove MK-11 Augment Kits from Gear. Which augments are better for Carnage/Combat marauder spec? (PvE/PvP) 3. Lucasfilm, Broadsword, BioWare, or Electronic Arts. I've read that stims and medpacks won't, and that makes sense. Augmentation Kits are for adding a fourth slot (augment slot) to the weapon (i. Used to install Augmentation Slot MK-1 at any Item Modification Station. So is that 'augmented' a flat increased crit chance across all Crew Skills or just an increased chance to add an. But i changed my mind a while ago. Augment : Advanced Accuracy Augment 25: 58: 50: Modification: Augment : Advanced Alacrity Augment 25: 58: 50: Modification: Augment : Advanced Command Augment. com to find the look you want) you can already start to get the augment slots, with the kit's. These can be purchased from the "planetary" commendation vendors for. 0 gear, remove anything you want to keep like crystals, tunings or augments. Game. 51 votes, 31 comments. Posted May 9, 2013. Posted June 25, 2012. Go to the modification table and upgrade each piece you wish to augment with the new MK-10 kits you just got. Augmentation Kit MK-1. The dedicated guide contains tips for all roles in both PvE and PvP. Followers 0. Just try to use them to balance your Shield and Absorb rating. Ugh I can't believe I missed that. 3 guide on how to make augmentation kits for synthweaver. craft. Augmentation Slot Component MK-1 can be obtained by reverse engineering Tier 1 crafted gear; any crafted equipment item that is reverse engineered. By Kosef May 8, 2012. com . Hello, I wanted to use in my two lightsabers augment and wanted to know if I need a kit mk? and what? . 1. View data for the MK-11-Aufwertungs-Kit SWTOR BauÌ plan. tomzi • 1 yr. Along with these general changes which are affecting Crafting, there are some more detailed changes which impact very specific Crafting Skills . SWTOR Biochem Crafting Guide (level 75 Medpacs, Stims, Adrenals) SWTOR Augments Guide (level 75 Augments) Tactical Items Guide in SWTOR (crafted section)Blue 276 augments ([Type] Augment 73 + Augmentation Kit Mk-11) provide about 88% of the benefit for about 6% of the cost of the purple 286 augments. You make Augments the same way you make the kits: "learn" (IOW buy) the schematic from your crew skill trainer, collect the required materials, have a companion. Members; 16. Home Game News Store Forum Support PLAY NOW All Activity; More. With no crits at all, they break even, and the crits are pure profit. 0 vendors on the Republic Fleet. I like the math there. These stations allow you to add and remove augments from your gear. 6. With all the gear upgrading we are doing, it would be very nice to be able to remove the MK-11 kits from gear before upgrading a piece of gear. Since those MK-11 kits are still a bit expensive, I recommend only augmenting the final pieces of your gear, so 306 left side, MH/OH, and set bonus pieces. Find out which mods to purchase from Hyde and Zeek in SWTOR on the Fleet to minimize your spending and optimize your build. Barrels, hilts, armoring, mods, enh. These are overall best-in-slot (BiS) and will provide a noticeable DPS increase, but they are obscenely expensive. 5 Million, per character, to augment your gear, if have have your sights set on operations/raiding. Posted June 26, 2012. You will need an Armstech to make accuracy augments at end game, a Synthweaver to make critical augments, and an Armormech to make alacrity augments. I had deconstructed stacks of crafted medpacks on day 2 or 3 of the expansion in the attempts to learn the recipes for the blue and then purple versions, they gave mk-11 components. Augments: x14 Augments and x14 Augment kits, either the Legendary item-rating 300 augments, or if you can’t afford them, the blue or purple versions; Questions or comments?I tryed Augmenting my PvP Gear - i allready have Augmentation Kit's MK-8 on 5 peaces of my "Examplar Force-Lord" Gear (my class is Jedi Consular…View data for the Augmentation Kit MK-11 SWTOR Schematic. Find out which mods to purchase from Hyde and Zeek in SWTOR on the Fleet to minimize your spending and optimize your build. There are 9 kits graded MK1 to MK9(Highest) . Followers 0. Upgrading deletes the old item and replaces it with the upgrade and as a result. Used to install Augmentation Slot MK-11 at an Item Modification Station. How do I get augment schematics? Augment schematics come from a variety of places, but the most recent set of augments come directly from the crew skills trainer, and other come from reverse-engineering that schematic from the. When you move augments you lose the cost of the kit and the cost of installing the kit in the gear, which is significant over 14 pieces. Slicing is the crew skill that generates the schematics for augments. Support. Why force the ext. Fire Emblem Heroes Fire Emblem Warriors Pocket Mortys Star Wars: The Old Republic You are not logged in. When you move augments you lose the cost of the kit and the cost of installing the kit in the gear, which is significant over 14 pieces. In this video I show you how to add an augment slot so that you can pop in your au. Other sites: TORCommunity. The gear's level requirement is determined by the level requirement of the modifications and augments in it. . Armstech at level 600 after you purchase the unlock to get to 700 allows you to instantly craft item-rating 268 non-modifiable assault cannons, blaster pistols, blaster rifles, a sniper rifle, vibroknives and shotgun offhands, and at 680 allows you to craft augment kits, and the blue Alacrity and Absorb item-rating 276 augments. A recap of the 7. Posted February 26, 2021. Components are acquired by Reverse Engineering any item that can be crit-crafted to add an augment slot. Who makes augment kits Swtor? armormech, armstech and synthweaver make all the augmentation kits (MK-1 to 6). The dedicated guide contains tips for all roles in both PvE and PvP. Am I wrong in thinking armstech can craft augment kits as well as augments themselves? DrizOnly augments go into augment slots, hilts/barrels, mods and enhancements all have their separate slot. They will all take the same # of mats (6/6/8), it does not matter what crafting skill you are using. . I think after the expansion the highest augment will be mk-8, as a part of the crafting revamp, and old augments are not made obsolete. I keep seeing posts about people discussing which Augs to use in PvP gear. Individual Pieces. premium_01a. I do disagree with one minor part. So my. Members. - armortech makes the aim, cunning, absorb, shield augments. 6k credits. Considering that level scaling renders 2/3s of the stats from these augs useless, I don't see much point beyond proving to yourself that you can. 8k. The dedicated guide contains tips for all roles in both PvE and PvP. Why force the extra step when the most logical solution. The most recent type of augment kit is called the Augment Kit MK-11, and. Imperial or republic. then the augment kit can stay in the "shell" you use. drop. Each tier has their own credit requirement: Mk-1 = 1k, Mk-9 = 36k, Mk-10 = 42k. Individual Pieces. To unlock augment slots in SWTOR, you need to complete a few steps: Step 1: Reach Level 50 – To unlock augment slots, you need to reach level 50. Sorry mis-spoke, you get the kits as ingredients, but so far (at least) I haven't seen a Augment slot kit schemetic to craft the augment slot kits. Store. 311. Fire Emblem Heroes Fire Emblem Warriors Pocket Mortys Star Wars: The Old Republic You are not logged in. a source of additional stats over and above un-modified weapons). Just make them and RE them. Individual Pieces. Followers 0This might have been placed once before. Legendary Embers, which have a small chance to drop from rich crafting missions, and a high chance to drop from the special one-time wealthy crafting missions from datapads. All crafting professions can RE their stuff for the mats you need to make kits. Not all of the professions make augment kits, but all professions make some item that takes lvl 9 materials. Augments can be crafted by the Armormech, Armstech, and Synthweaving Crew Skills. V. Reply. Step 4 – Profit!Blue 276 augments ([Type] Augment 73 + Augmentation Kit Mk-11) provide about 88% of the benefit for about 6% of the cost of the purple 286 augments. Any crafts grade 11 component can be RE's to a MK11 aug slot component. 3 Augment Kits. Armormech makes 4 types of augments; the others make 5. Crew Skills. Tutorial on how to Augment your gear in SWTOR and why is augmenting so important. Viridionyx. Augments: Blue 276 augments ([Type] Augment 73 + Augmentation Kit Mk-11) Crystals: Advanced Eviscerating (+41 Critical)SWTOR: Star Wars the Old Republic. Biochem through stims, adrenals, and purple implants if you are willing to put in the effort. More sharing options. Is it worth adding augments to this gear to give it a boost?Star Wars™: The Old Republic, a story-driven MMORPG from BioWare and LucasArts. So i was wondering which would be the b. News. This crafting material is used in the construction of Augmentation Kit MK-1. Each of those in turn has a cost of, (in the case of armormech,) 2 durasteel and 2 zel alloys. Keep this in mind when you consider what to do about augments. Posted November 9, 2012. [Augmentation Kit MK-1]. Now do the componts gathered have mk levels as wellor can we RE level 20 gear and then make a mk-6 augment slot?To match the above listed changes. SWTOR patch 1. Right-click on the modification station and drop the piece of gear on the window that appears.